Persistent Memory

Session: High Noon
The Town Drunk Tries to Vamoose. The Gunslinger Bites the Dust.

(Briefly – Our Heroes learn from Whitlock that the town’s founders have been taking babies for quite some time and have nurtured/worshiped the creature at the abandoned farm. He high-tails it, and the investigators decide to head to the Casa de Diaz. After killing the guard dogs, the team almost makes it inside, but gets shot at by a terribly wounded Climaco. They gun him down and Douglas has a brief, hallucination-instigated fit, inspired in part by Climaco’s additional — vestigial? — limbs.)

Session: The Good Doctor
People Get Shot. Marian Found, Has a Little Something on Her Face.

Main Locale: Castronegro, New Mexico
Places: The Herrera Hotel, Vilheila-Pereira Tobacconist Shop
People: Juan Herrera, Constable Fred Garcia, Philip Vilheila-Pereira, Content Not Found: dr-Ferdinand-voight_, Content Not Found: climaco-diaz_, Content Not Found: james-whitlock

After a disconcerting moment, the awkwardness between Philip and our heroes is broken when a shot’s fired from upstairs. Philip decides the best thing to do is run like hell, and Douglas pursues. Clara attempt to keep the ranch-owner and his young ward (Oscar and Emilia Marerro, as it turns out) calm and not shooting at people, allowing the pair to collect themselves and retreat.

The shooter ran down the stairs to join the chase, but Douglas managed to slam into him as he rounded the corner into the shop proper. Clara and Douglas leave Philip to his flight and run out the back of the shop, but Climaco shoots Douglas in the shoulder before he makes it out. Douglas lets the insult go and keeps running, and soon Our Heroes make it back to the street.

Troy, meanwhile, recovered from getting a grazing shot to the head, regaining his feet on the roof. His shooter had fled back down the trapdoor, shutting the door behind him… but had jostled his captive enough so she could topple backwards, alerting Troy to her presence. Troy descended into the upstairs living space of the shop and found Marian, bound at wrists and ankles and her head mummified in spider-webs. Tiny spiders still scrambled about the strands, but as Troy brought her out to the fire escape they fled, scuttling down her body and back into the shop.

On the fire escape Our Heroes are reunited, and head back to the hotel. The citizens of Castonegro watch, pondering on the quirky habits of city-folk.

(GM Note: My memory is faded about what exactly transpired next. I am a bad person. Here’s the best I can recall — feel free to let me know the details I skipped.)

Dr. Voight arrives at the hotel some time later to tend to the wounds. He makes non-committal noises about Philip, noting that he served as a medic during the Great War. There’s an implication that Philip helps those who wants more private medical care. Dr. Voight departs with a warning that, once Our Heroes are capable, they’d be better off putting Castronegro behind them.

James Whitlock raises a ruckus downstairs and is shuffled off to bed by Juan, settling him in somewhere in the staff quarters. After Juan departs with a percolator of coffee, delivering it to some room, James is heard to shout: “He left! He left with the sheriff! And he had a gun!”

Session: Under Layers of Webs
Marian Vanishes. The Tobacconist Has a Secret, as Does a Girl.

Main Locale: Castronegro, New Mexico
Places: The Changeling, The Herrera Hotel, Vilheila-Pereira Tobacconist Shop
People: Juan Herrera, Constable Fred Garcia, Philip Vilheila Pereira

After letting the evening wind down at The Changeling, Our Heroes decide to retire for the evening. Constable Garcia has not returned, so plans are made to see him in the morning.

Douglas Ryder has another nightmare: this one involves a trial (his, although Marian Elliot is the one convicted) and a shadowy jury. Upon awakening he discovers cobwebs over his eyes and in his mouth, and finds more along his pillow and over his window.

As everyone wakes Marian doesn’t appear. Juan opens her door at Our Heroes’ behest and she’s not there. Nothing is missing from the room except Marian and the spider-creature statuette she took from Content Not Found: dr-william-godfrey‘s room. Cobwebs adorn her bedding and her window, which was shut but unlocked. The webbing around the window looked disturbed as if it had been opened. The sickles beneath her mattress were untouched, but the blades had scorched the bottom of the mattress as if they’d grown white-hot overnight.

A search outside revealed that markings — probably writing of some kind — had been made in white, powdery lines around the Herrera Hotel windows and the car. The lines had been smudged out by someone rubbing their foot along the ground, however, and they weren’t distinguishable.

Constable Garcia finally showed up and seemed interested but unsympathetic about Marian’s plight. Instead he seemed more inclined to blame Our Heroes for the recent unrest and suggested that, once Marian returned, the strangers moved along.

Without much to go on, Our Heroes visit the tobacconist’s shop. Perhaps Marian had went out for cigarettes? The conversation with Philip doesn’t reveal much. He doesn’t know what happened to his nephew, Content Not Found: joaquin-pereira. He hasn’t seen Marian. He offered Clara Taylor a free sample of a cherry-sage shag and sends the group on their way… except he’s clearly being evasive about something.

Troy Valjean takes to the rooftops, following up on the trail of the shooter from the previous night, and discovers that someone is inhabiting the upper, residential level of the tobacconist’s shop, someone with the distinctive lank hair and brilliant green eyes of the Diaz family. In addition he discovers a trap door on top of the shop, obscured but recently used. Perhaps the shooter went down that way…?

Clara and Douglas investigate the back of the shop and discover that it’s a frequently-used and well-kept entrance. Medical supplies have been delivered to the back door, and Philip opens one of the shutters, exposing the brilliant white side as some sort of signal. Fairly soon a local ranchero and a young girl arrived, walking hand in hand, and made their way inside, the man attempted to gently comfort the girl as they entered.

Suspicions running high, Clara and Douglas entered as well, to find that the back of the shop is set up as an operating theater festooned with Catholic crucifixes. The girl was sat upon a makeshift operating table, her feet in stirrups. Unfortunately they saw this because Philip heard them enter, drawing back the curtain between the room and the foyer, staring in shock as Our Heroes stare back….

Testing ordering of posts
Llama llama duck.
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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