Persistent Memory

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Testing ordering of posts
Llama llama duck.
Session: Under Layers of Webs
Marian Vanishes. The Tobacconist Has a Secret, as Does a Girl.

Main Locale: Castronegro, New Mexico
Places: The Changeling, The Herrera Hotel, Vilheila-Pereira Tobacconist Shop
People: Juan Herrera, Constable Fred Garcia, Philip Vilheila Pereira

After letting the evening wind down at The Changeling, Our Heroes decide to retire for the evening. Constable Garcia has not returned, so plans are made to see him in the morning.

Douglas Ryder has another nightmare: this one involves a trial (his, although Marian Elliot is the one convicted) and a shadowy jury. Upon awakening he discovers cobwebs over his eyes and in his mouth, and finds more along his pillow and over his window.

As everyone wakes Marian doesn’t appear. Juan opens her door at Our Heroes’ behest and she’s not there. Nothing is missing from the room except Marian and the spider-creature statuette she took from Content Not Found: dr-william-godfrey‘s room. Cobwebs adorn her bedding and her window, which was shut but unlocked. The webbing around the window looked disturbed as if it had been opened. The sickles beneath her mattress were untouched, but the blades had scorched the bottom of the mattress as if they’d grown white-hot overnight.

A search outside revealed that markings — probably writing of some kind — had been made in white, powdery lines around the Herrera Hotel windows and the car. The lines had been smudged out by someone rubbing their foot along the ground, however, and they weren’t distinguishable.

Constable Garcia finally showed up and seemed interested but unsympathetic about Marian’s plight. Instead he seemed more inclined to blame Our Heroes for the recent unrest and suggested that, once Marian returned, the strangers moved along.

Without much to go on, Our Heroes visit the tobacconist’s shop. Perhaps Marian had went out for cigarettes? The conversation with Philip doesn’t reveal much. He doesn’t know what happened to his nephew, Content Not Found: joaquin-pereira. He hasn’t seen Marian. He offered Clara Taylor a free sample of a cherry-sage shag and sends the group on their way… except he’s clearly being evasive about something.

Troy Valjean takes to the rooftops, following up on the trail of the shooter from the previous night, and discovers that someone is inhabiting the upper, residential level of the tobacconist’s shop, someone with the distinctive lank hair and brilliant green eyes of the Diaz family. In addition he discovers a trap door on top of the shop, obscured but recently used. Perhaps the shooter went down that way…?

Clara and Douglas investigate the back of the shop and discover that it’s a frequently-used and well-kept entrance. Medical supplies have been delivered to the back door, and Philip opens one of the shutters, exposing the brilliant white side as some sort of signal. Fairly soon a local ranchero and a young girl arrived, walking hand in hand, and made their way inside, the man attempted to gently comfort the girl as they entered.

Suspicions running high, Clara and Douglas entered as well, to find that the back of the shop is set up as an operating theater festooned with Catholic crucifixes. The girl was sat upon a makeshift operating table, her feet in stirrups. Unfortunately they saw this because Philip heard them enter, drawing back the curtain between the room and the foyer, staring in shock as Our Heroes stare back….

Session: The Good Doctor
People Get Shot. Marian Found, Has a Little Something on Her Face.

Main Locale: Castronegro, New Mexico
Places: The Herrera Hotel, Vilheila-Pereira Tobacconist Shop
People: Juan Herrera, Constable Fred Garcia, Philip Vilheila-Pereira, Content Not Found: dr-Ferdinand-voight_, Content Not Found: climaco-diaz_, Content Not Found: james-whitlock

After a disconcerting moment, the awkwardness between Philip and our heroes is broken when a shot’s fired from upstairs. Philip decides the best thing to do is run like hell, and Douglas pursues. Clara attempt to keep the ranch-owner and his young ward (Oscar and Emilia Marerro, as it turns out) calm and not shooting at people, allowing the pair to collect themselves and retreat.

The shooter ran down the stairs to join the chase, but Douglas managed to slam into him as he rounded the corner into the shop proper. Clara and Douglas leave Philip to his flight and run out the back of the shop, but Climaco shoots Douglas in the shoulder before he makes it out. Douglas lets the insult go and keeps running, and soon Our Heroes make it back to the street.

Troy, meanwhile, recovered from getting a grazing shot to the head, regaining his feet on the roof. His shooter had fled back down the trapdoor, shutting the door behind him… but had jostled his captive enough so she could topple backwards, alerting Troy to her presence. Troy descended into the upstairs living space of the shop and found Marian, bound at wrists and ankles and her head mummified in spider-webs. Tiny spiders still scrambled about the strands, but as Troy brought her out to the fire escape they fled, scuttling down her body and back into the shop.

On the fire escape Our Heroes are reunited, and head back to the hotel. The citizens of Castonegro watch, pondering on the quirky habits of city-folk.

(GM Note: My memory is faded about what exactly transpired next. I am a bad person. Here’s the best I can recall — feel free to let me know the details I skipped.)

Dr. Voight arrives at the hotel some time later to tend to the wounds. He makes non-committal noises about Philip, noting that he served as a medic during the Great War. There’s an implication that Philip helps those who wants more private medical care. Dr. Voight departs with a warning that, once Our Heroes are capable, they’d be better off putting Castronegro behind them.

James Whitlock raises a ruckus downstairs and is shuffled off to bed by Juan, settling him in somewhere in the staff quarters. After Juan departs with a percolator of coffee, delivering it to some room, James is heard to shout: “He left! He left with the sheriff! And he had a gun!”

Session: High Noon
The Town Drunk Tries to Vamoose. The Gunslinger Bites the Dust.

(Briefly – Our Heroes learn from Whitlock that the town’s founders have been taking babies for quite some time and have nurtured/worshiped the creature at the abandoned farm. He high-tails it, and the investigators decide to head to the Casa de Diaz. After killing the guard dogs, the team almost makes it inside, but gets shot at by a terribly wounded Climaco. They gun him down and Douglas has a brief, hallucination-instigated fit, inspired in part by Climaco’s additional — vestigial? — limbs.)

Session: Under Cover of Dynamite
The Lair is Invaded. A Beast is Slain. Its Master Flees While the Town Burns.

Consolidating two sessions here:

Our Beleaguered Investigators try the front doors of Bernardo Diaz’s decrepit home but find them barred fast. A brief search around the estate leads them up a tree (literally) and through an upper-story window. The home is largely abandoned… except for the primitive creature burning books and records in the library. Firearms make short work of the beast, and Marian recovers several tomes for later perusal.


(To be continued…)

Interlude 1: Crack'd from Side to Side
A Glimpse of things to come.

Out flew the web and floated wide-
The mirror crack’d from side to side;
“The curse is come upon me,” cried
The Lady of Shalott.

A new generation of investigators, all experts in their fields yet ostracized due to extreme and abnormal views, are drawn together by Dr. Laxshmi Agarwal. At a hastily-organized room at OHSU, she presents an argument for an investigation off the coast of Oregon. In summary, her findings are as follows:


Session: My Dinner with Cthulhu

A month has passed, and things have returned to something resembling normal…

  • Douglas Ryder has been keeping a fairly low profile since the incendiary story about Castronegro. Now that the furor has calmed, he’s been assigned to a political fundraiser for a replacement city commissioner. He sees various familiar names on the list, including Margeret Jameson, Trevor Clegg, and Michael Kay… as well as Clara Taylor.
  • Speaking of Clara Taylor, she’s been promoted to a position of “Assistant Administrator” at Morningside Sanitarium, functioning as Dr. Gilbert Harp‘s right hand. A right hand that’s suddenly dealing with several government inquiries about the hospital’s practices. The line of questioning has been quite breezy and civil… for the moment.

Troy mentions that he has been sleeping well at the house, but had been awakened by the planchette falling off the talking board. He also mentions that a design similar to that on the talking board was painted on the ceiling in the vestibule (hidden by the pressed-metal ceiling). The other three tell him about the symbols/ writing under the wallpaper. The group realize the markings are directly above the round basement chamber.

As she is leaving to go to Eugenia’s house, Clara discovers a stick figure which may or may not be meant to represent Eugenia. Marian’s assessment is inconclusive as to whether it is a threat or protection. No match is found for the scrap of crocheted matarial that was wrapped around the fetish.

Marian says that she has figured out that the house is built in a manner similar to the talking board with the marked chambers working as a sort of pipeline or portal for the energy to collect in the ovoid chamber, and the walls serving as a protection from outside magic.

Douglas shows the group the severed hand he received as an anonymous “gift” after the completion of the New Mexico ordeal. Upon investigation of the hand, Clara notices marks on the wrist identical to those on Douglas’ wrist. Marian notices that while the hand appears to be 10-20 years old the jewelery is new; she also recalls the male in her “future” vision was missing a hand.

Clara has received a few phone messages; one is from Eugenia’s lawyers, requesting tax documents, the other is an invitation to a fundraising dinner for T.L. Perkins for city commissioner. It turns out that Douglas has been assigned to cover this same fundraiser for the paper.

The group get a call from Mrs. Violet Terwilliger - all four have been sent invitations to the fundraiser.

A newspaper from a prior run at city commissioner (lower right): From the Oregonian(?), 1918.

Next Game:
Seance/ Talking board and the gang goes to a party.
outside of game
- Is it Douglas’ hand? Results on research/ x-rays?
- Is Troy able to identify the pelt used for the “hair?”
- Is Clara able to find the tax documents?

Session: Revisting The Talking Board

Talking board session. Write-up at some point.


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